University Weapon Design

Character design was a first year module on my university course in which we were tasked to create two weapons, one handheld and one a gun as well as a target. During this module we learnt how to create complex 3D models in Autodesk Maya, as well as how to use substance painter to create photorealistic textures.

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Substance Painter - Red Riding Hood AR App Texture Work

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UE4 - University Set Design