I’m a 3D Artist with a First Class BA (Hons) in Virtual Reality Design, with 2+ years industry experience. I specialize in creating high-quality 3D models, photorealistic textures, and immersive virtual environments. My work includes complex mechanical assemblies, interactive Unreal Engine environments, and photogrammetry.
UE5 - Arc Vis Continued
UE5 - Arc Vis Continued
UE5 - Car Render
UE5 - Arc Vis
Rolls Royce Website Work
UE5 - Realistic Car Render
3DS Max - BMW E Axle
Babylon Mars Rover
3DS Max - Aircraft Components
Web Development
UE5 - Animation
UE5 - Old style set design
Unity - Building Recreation
3DS Max - Kongsberg Boat Components
UE5 - Assetto Corsa telemetry to Animation
UE5 - Natural Lighting 2
UE5 - Natural Lighting
UE5 - Interior Lighting
Blender - 737 Nose Gear modelling & Animation
3DS Max - Bike Brake
Reality Capture - Pot photogrammetry
Maya - Laser scanning and Photogrammetry
UE4 - Three Sisters Racetrack Recreation
UE4 - Architectural Visualisation
UE4 - Vr Mechanic Demo
AutoCAD - CAD to Poly models
AutoCAD - Self Learning
3DS Max - Photogrammetry Optimisation
3DS Max - EP6 Engine Animation
3DS Max - Oil Pump recreation from Cad
3DS Max - Cog Model
3DS Max - Gun Muzzle Model
Blender - Personal Work
Blender - Koenigsegg Agera RS WIP
Substance Painter - Red Riding Hood AR App Texture Work
Maya - University Weapon Design
UE4 - University Set Design