University Set Design
The set design module in my first year took me and my classmates through the whole process of designing a set for a game, starting with research, blockout modelling and photo bashing all the way to asset and texture creation and then the building of the set itself. During this module I learnt how to create set design assets such as wall pieces and decals as well as how to texture them. Due to being on a VR course, these assets were specifically designed to work within VR.